Metadata Block
Description
The metadata block is a section of a user script that describes the script. It usually contains the script name, namespace, description, and include and exclude rules. The metadata block appears in JavaScript line comments and may appear anywhere in the top level Greasemonkey code scope of the script, but is usually near the top of the file.
If the metadata block includes a key that Greasemonkey does not understand, it will simply be ignored. Some authors choose to include their own keys, and userscripts.org defines a set of metadata keys for varying purposes.
As of Greasemonkey 0.9.0, the metadata block is reloaded any time the file changes, just like the rest of the source in the script.
In any older version, one must re-install the script for metadata changes to be recognized.
In 0.9.0+, editing the script is how (e.g.) @include
and @exclude
rules are customized.
All of the metadata imperatives can be added, removed, or changed, but be careful with the @name
and @namespace
imperatives: their combination must remain unique among installed scripts, so changing them can cause problems.
Syntax
The metadata block must follow the format:
// ==UserScript== // @key value // ==/UserScript==
It must use line comments (//
) like above, not block comments (/* */
).
Note that the opening // ==UserScript==
and closing // ==/UserScript==
must be precisely at the beginning of its line.
Some keys may have multiple values.
In all cases the key and value(s) are separated by whitespace.
The closing ==/UserScript==
line should be at the end of the metadata block (not at the end of the script).
@description
Example:
// @description This script even does the laundry!
Just a brief summary of what the script does, presented to the user as the script is installed, and in the manage dialog.
@exclude
Examples: see @include
See Include and exclude rules. There can be any number of @exclude rules in a script.
@icon
Compatibility: Greasemonkey 0.9.0+
Example:
// @icon http://www.example.org/icon.png
The icon is, as of Greasemonkey 0.9.0, displayed in the script management interface. Almost any image will work, but a 32x32 pixel size is best.
@include
Examples:
// @include http://www.victor197009@yahoo.com link title/ // @include http://* // @include *</pissant1> See [[Include and exclude rules]]. There can be any number of @include rules in a script. === @name === Example: // @name Example Script The name of the script. This appears in the [[Greasemonkey_Manual:Manage_Dialog|script manager]] and [[Greasemonkey_Manual:Monkey_Menu|monkey menu]], and is also the unique identifier of a script (within a [[#@namespace|namespace]]). If no name is provided, it will be derived from the file name. === @namespace === Example: <nowiki>// @namespace http://www.example.com/gmscripts
The combination of namespace and name is the unique identifier for a Greasemonkey script. If a script is being installed, and a script with that same name and namespace already exists, it will be replaced by the new script. Otherwise, the new script is added to the set of installed scripts. A script author will usually put all of their scripts under one common namespace, and then assign each script a unique name.
While the namespace is non-semantic, a URL is often used. Some authors use the common home page for the collection of scripts they have written. But remember, the namespace can be any unique value.
@require
Compatibility: Greasemonkey 0.8.0+
Example:
// @require http://www.example.com/example.js
There can be any number of @require keys in a script. Each @require is downloaded once, when the script is installed, and stored on the user's hard drive alongside the script. The URL specified may be relative to the URL the script is being installed from.
Note that since Greasemonkey 0.9.0, if Greasemonkey detects that the @require
value(s) have been altered, these new values will be used (thus each @require
shall be re-downloaded).
See also:
@resource
- Compatibility: Greasemonkey 0.8.0+
Example:
// @resource resourceName http://www.example.com/example.png
There can be any number of @resource keys in a script.
While the resourceName is non-semantic, it should comply with JavaScript identifier restrictions. Each @resource must have a unique name.
Each @resource is downloaded once, when the script is installed, and stored on the user's hard drive alongside the script. The URL specified may be relative to the URL the script is being installed from.
These named resources may be accessed through GM_getResourceText and GM_getResourceURL respectively.
Note that since Greasemonkey 0.9.0, if Greasemonkey detects that the @resource
value(s) have been altered, these new values will be used (thus each @resource
shall be re-downloaded).
@unwrap
Compatibility: Greasemonkey 0.8.1+
Example:
// @unwrap
This declarative key has no associated value. It changes the interpretation of the script as it executes.
Normally, greasemonkey scripts are wrapped in an anonymous function when they are executed. This behavior started in very early versions of greasemonkey, which ran scripts directly in the content page, to separate their variables from those in the page. In later versions, it remains because isolating the script from the sandbox scope still helps in certain cases.
This key is strongly recommended to only be used for debugging purposes.
@version
Compatibility: Greasemonkey 0.9.0+
Example:
// @version 1.0
This version is, as of Greasemonkey 0.9.0, only used for display in the script management interface. It should be treated like a firefox extension version, and maintain the same syntax.
Examples
// ==UserScript== // @name My Script // @namespace http://www.example.com/gmscripts // @description Scripting is fun // @include http://www.example.com/* // @include http://www.example.org/* // @exclude http://www.example.org/foo // @require foo.js // @resource resourceName1 resource1.png // @resource resourceName2 http://www.example.com/resource2.png // @version 1.0 // @icon http://www.example.net/icon.png // ==/UserScript==