GM.getResourceUrl: Difference between revisions

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→‎Returns: note about double-encoding
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Note: This can be used anywhere a <code>data:</code> URI will work (E.G. <code><img></code> or <code><script></code>).
Note: This can be used anywhere a <code>data:</code> URI will work (E.G. <code><img></code> or <code><script></code>).
This does not include <code><object></code> or <code><embed></code>.
This does not include <code><object></code> or <code><embed></code>.
<!-- A better reference for the reason for the double encoding would be awesome. -->
The result is a base64 encoded URI, which is then also URI encoded, as [http://en.wikipedia.org/wiki/Base64#URL_applications suggested by Wikipedia], because of "+" and "/" characters in the base64 alphabet.
Thus, for certain usage, this URI encoding may need to be removed.
[http://github.com/greasemonkey/greasemonkey/issues/issue/1151]


=== Raises ===
=== Raises ===

Revision as of 16:58, 4 July 2010


Description

Given a defined @resource, this method returns it as a URL.

Compatibility: Greasemonkey 0.8.0+

Syntax

function GM_getResourceURL( resourceName )

Arguments

resourceName
String The name provided when the @resource was defined, follow that link for valid naming restrictions.

Returns

String. A base64 encoded data: URI.

Note: This can be used anywhere a data: URI will work (E.G. <img> or <script>). This does not include <object> or <embed>.

The result is a base64 encoded URI, which is then also URI encoded, as suggested by Wikipedia, because of "+" and "/" characters in the base64 alphabet. Thus, for certain usage, this URI encoding may need to be removed. [1]

Raises

Throws an Error when the named resource does not exist.

Examples

// ==UserScript==
// @resource logo http://www.example.com/logo.png
// ==/UserScript==

var img = document.createElement('img');
img.src = GM_getResourceURL("logo");
document.body.appendChild(img);

See Also