GM.registerMenuCommand: Difference between revisions

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==== <code>commandName</code> ====
==== <code>commandName</code> ====
:Value: String
:Value: String
:Usage: <code>'''commandName''' = "Some Name"</code>
:Usage: <code>'''commandName''' = "Some Name";</code>


:* Name to display in the [[Greasemonkey_Manual:Monkey_Menu#The_Menu|"User Script Commands" submenu]].
:* Name to display in the [[Greasemonkey_Manual:Monkey_Menu#The_Menu|"User Script Commands" submenu]].

Revision as of 03:15, 7 December 2007

Template:Underscore


Description

This API method allows user scripts to add a menu command to the "User Script Commands" submenu.

Examples | Notes

Syntax

GM_registerMenuCommand( commandName, commandFunc, accelKey, accelModifiers, accessKey )

Returns: Nothing
Compatibility: Greasemonkey 0.2.5+
Parameters
Properties Event Handlers
commandName commandFunc
accelKey
accelModifiers
accessKey

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Properties


commandName

Value: String
Usage: commandName = "Some Name";

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commandFunc

Value: Function
Usage: commandFunc = function(){ // Some code };
  • Function to call

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accelKey

Value: String
Usage: accelKey = "g";
  • A single character or keycode that can trigger the command.

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accelModifiers

Value: String
Usage: accelModifiers = "control alt";
  • A string listing modifiers that must be pressed with the accelKey. If there's more than one, then they should be separated with spaces. Available modifiers are: shift, alt, meta, control, and accel.

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accessKey

Value: String
Usage: accessKey = "g";
  • A single character that can be used to jump to the command when the menu is open. It should be a letter in commandName.

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Examples

GM_registerMenuCommand( "Hello, world!", hello, "e", "control", "h" );
GM_registerMenuCommand( "Hello, world! (again)", hello2, "e", "shift alt", "w" );
GM_registerMenuCommand( "Hello, world (simple)", helloSimple );

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Notes

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