GM.registerMenuCommand: Difference between revisions

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m (Arantius moved page GM registerMenuCommand to GM.registerMenuCommand: New GM-4 name with dot, not underscore.)
(underscore to dot, 4.x style API, in examples)
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== Examples ==
== Examples ==


<pre class='sample'>GM_registerMenuCommand("Hello, world (simple)", () => alert("Hello, world!"));</pre>
<pre class='sample'>GM.registerMenuCommand("Hello, world (simple)", () => alert("Hello, world!"));</pre>


<pre class='sample'>function hello() { ... }
<pre class='sample'>function hello() { ... }
GM_registerMenuCommand("Hello, world!", hello, "h");</pre>
GM.registerMenuCommand("Hello, world!", hello, "h");</pre>


[[Category:API_Reference|R]]
[[Category:API_Reference|R]]

Revision as of 14:45, 17 August 2022

Description

This method allows user scripts to add an item to the User Script Commands menu.

Compatibility: Greasemonkey 4.11+

Syntax

function GM.registerMenuCommand( caption, commandFunc, accessKey )

Arguments

caption
String The caption to display on the menu item.
commandFunc
Function The function to call when this menu item is selected by the user.
accessKey
String A single character that can be used to select command when the menu is open. It should be a letter in the caption. [1]

History

This method existed in a similar but different form before Greasemonkey 4.0.

Returns

undefined

Examples

GM.registerMenuCommand("Hello, world (simple)", () => alert("Hello, world!"));
function hello() { ... }
GM.registerMenuCommand("Hello, world!", hello, "h");

See Also

The GM_config @require library is frequently used with GM.registerMenuCommand.