GM.getResourceText: Difference between revisions

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<code><pre>
<code><pre>
// ==UserScript==
// ==UserScript==
// @name           My Script
// @name         My Script
// @namespace     http://www.example.com/gmscripts/
// @namespace     <nowiki>http://www.example.com/gmscripts/</nowiki>
// @description   Example GM_getResourceText
// @description   Scripting is fun
// @include       http://www.example.com/*
// @include       <nowiki>http://www.example.com/*</nowiki>
// @resource       prototype http://www.prototypejs.org/assets/2007/11/6/prototype.js
// @resource     prototype http://www.example.com/prototype.js
// ==/UserScript==
// ==/UserScript==


/* some code */
(function()
{
  // some code


location.href = "javascript:void(" + GM_getResourceText("prototype") + ")";  
  var myPrototype = GM_getResourceText("prototype");
 
  // some code
 
})();
</pre></code>
</pre></code>



Revision as of 07:53, 12 December 2007

Template:Underscore


Description

This API method loads an external resource, such as an external JavaScript routine, and returns the string for use in the DOM.

Examples | Notes

Syntax

GM_getResourceText( resourceName )

Value: Function
Returns: String
Compatibility: Greasemonkey 0.8.0+
Parameters
Properties
resourceName

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Properties


resourceName

Value: String
Usage: resourceName = "metadata-resource-name[1]";
  • This value is used in retrieval of the same named resource specified in the corresponding metadata block @resource key. After it is retrieved, no formatting on the resource will occur, and it will be returned upon completion of this API method.

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Examples

// ==UserScript==
// @name          My Script
// @namespace     http://www.example.com/gmscripts/
// @description   Scripting is fun
// @include       http://www.example.com/*
// @resource      prototype http://www.example.com/prototype.js
// ==/UserScript==

(function()
{
  // some code

  var myPrototype = GM_getResourceText("prototype");

  // some code

})();

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Notes

[1] While the variable names here are non-semantic, it is assumed that it should be compatible with JavaScript variable naming conventions and XML/CSS naming conventions to help keep things consistent.

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