Code snippets
// // version 0.6.6 // 2008-04-05 // Copyright (c) 2008 // Original Script by: ImmortalNights // Special Enhancements: wphilipw, ecamanaut // Released under the GPL license // http://www.gnu.org/copyleft/gpl.html // // -------------------------------------------------------------------- // // This is a Greasemonkey user script. // // To install, you need Greasemonkey: http://greasemonkey.mozdev.org/ // Then restart Firefox and revisit this script. // Under Tools, there will be a new menu item to "Install User Script". // Accept the default configuration and install. // // To uninstall, go to Tools/Manage User Scripts, // select "IkariamScoreLinker", and click Uninstall. // // -------------------------------------------------------------------- // // Version History: // 0.3.0: Original Public Release // ================================================== // 0.4.0: Island View & Bugfixes // 0.4.1: Description change, Generals Version update // 0.4.5: Bugfixes, Script combination (versions) // 0.4.6: Changed the image sizes to 16x16 // 0.4.7: Implemented 'checkAlreadyShown' to prevent the icon displaying multiple times // ================================================== // 0.5.0: Inline Score Display Option (AJAX) // 0.5.2: Defaults of text inline now set. Icons and text have headers. Options link always shown // 0.5.3: Code clean up, Money Score option & Options dialog // 0.5.4: Previous score details are saved, so that they are not updated if the same town is viewed. // 0.5.5: BugFix for multiple scores + timeout for saved scores (10min) // 0.5.6: BugFix: "undefined" scores (timestamp too long, now stored in string) // 0.5.7: Options on Options page, no longer inline // ================================================== // 0.6.0: Saves scores in the page after loading them once. Code cleanup. Does not try to run on the forums. // 0.6.1: Shows max lootable gold, according to a formula by Lirave. Keyboard selection via (shift)tab, or j/k. // 0.6.2: Removed the 'Change Options' link and the 'loot:' prefix on lootable gold. // 0.6.3: Made the 'Change Options' link configurable. Bugfixed non-inline links. (And loot is back; sorry. ;-) // 0.6.4: Bugfix for confusion when Kronos Utils adds info to the town size field. Also made sure Gold Scores don't wrap even if their contents get long. // 0.6.5: Paints demilitarized (but neither allied nor your own) cities yellow. // 0.6.6: Added some more key bindings: d/t/p/b/s, for all(?) the city actions. // // -------------------------------------------------------------------- // // This script places an icon to the right of a players // name after selecting their town on the Island overview, // or when viewing their Town. This icon links the user to // the scoreboard, where you can see the players score. // // Feel free to have a go yourself; as long as you leave // a little credit, and of course publish for the players // of Ikariam! // // This script was originally created by ImmortalNights, // and further edited and enhanced by wphilipw and ecmanaut. // // -------------------------------------------------------------------- // // ==UserScript== // @name IkariamScoreLinker // @namespace ikariamScript // @description Adds a link to the Scoreboard besides a players name after selecting their town on the Island Overview or when viewing their Town. // @include http://*.ikariam.*/* // @exclude http://board.ikariam.*/* // ==/UserScript==
/* The startup functions and global variables. Original Author: ImmortalNights & wphilipw For version: 0.3.0 Last changed: 0.6.0
- /
var show = { gold: 4, military: 2, total: 1 }; var post = {
total: "score", military: "army_score_main", gold: "trader_score_secondary"
};
var saving; var gameServer = location.host; var valueCache = eval(GM_getValue(gameServer, "({})")); var changeLink = GM_getValue("link", true); var whatToShow = GM_getValue("show", "7"); var inlineScore = GM_getValue("inline", true);
if ($("options_changePass"))
displayOnOptions_fn();
else
init();
function init() {
function maybeLookup(e) { var n = $X('.//span[@class="textLabel"]', e.target); var ul = $X('ancestor-or-self::li[1]/ul[@class="cityinfo"]', e.target); if ($X('li[contains(@class," name")]', ul)) return; // already fetched! var who = $X('li[@class="owner"]/text()[preceding::*[1]/self::span]', ul); var name = trim(who.textContent); fetchScoresFor(name, ul, n, number(n.parentNode.id)); } function lookupOnClick(a) { onClick(a, function(e) { setTimeout(maybeLookup, 10, e); }); } function peek(e) { var on = e.target; cities.map(click); if (/^a$/i.test(on.nodeName)) click(on); }
if ("island" == document.body.id) { GM_addStyle(<><![CDATA[#island #information .messageSend img { position: absolute; margin: -3px 0 0 4px; }]]></>.toXMLString()); var id = location.href.match(/[&?]id=(\d+)/); if (id) id = id[1]; } var cities = getCityLinks(); if (cities.length) { cities.forEach(lookupOnClick); var body = document.body; addEventListener("keypress", keyboard, true); return inlineScore && onClick(body, peek, 0, "dbl"); } var player = itemValue("owner"); if (player) fetchScoresFor(player, null, null, id);
}
function saveCache() {
//console.log("Saving cache: %x", uneval(valueCache)); GM_setValue(gameServer, uneval(valueCache).replace(/ /g, ""));
}
function cacheValue(id, type, value) {
//console.log("caching", id, type, value); var city = valueCache[id] || {}; type = type.charAt(); city[type] = number(value); city.T = time(); valueCache[id] = city; saving && clearTimeout(saving); saving = setTimeout(saveCache, 1e3);
}
function focus(direction) {
var all = getCityLinks(); var now = unsafeWindow.selectedCity; var cur = $X('id("cityLocation'+ now +'")/a') || all[all.length - 1]; if (all.length) { now = all.map(function(a) { return a.id; }).indexOf(cur.id); click(all[(now + direction + all.length * 3) % all.length]); }
}
function keyboard(e) {
function invoke(a) { a = $X('id("actions")/ul[@class="cityactions"]/li[@class="'+ a +'"]/a'); return function() { if (a && a.href) location.href = a.href; }; } function counterClockwise() { focus(-1); } function clockwise() { focus(1); } function tab() { if (!e.altKey && !e.ctrlKey && !e.metaKey) focus(e.shiftKey ? -1 : 1); }
var keys = { "\t": tab, j: counterClockwise, k: clockwise, d: invoke("diplomacy"), t: invoke("transport"), p: invoke("plunder"), b: invoke("blockade"), s: invoke("espionage") };
var action = keys[String.fromCharCode(e.keyCode || e.charCode)]; if (action) { e.stopPropagation(); e.preventDefault(); action(); }
}
function fetchScoresFor(name, ul, n, id) {
function searchbutton(type) { var url = "url(/skin/" + ({ total: "layout/medallie32x32_gold.gif) no-repeat -7px -9px", military: "layout/sword-icon2.gif) no-repeat 0 2px;", gold: "resources/icon_gold.gif) no-repeat 0 0; width:18px" })[type]; return <input type="submit" name="highscoreType" value=" " title={"View player's "+ type +" score"} style={"border: 0; height: 23px; width: 16px; cursor: pointer; " + "color: transparent; background:"+ url} onclick={"this.value = '"+ post[type] +"'; this.form.submit();"}/>; }
var scores = changeLink && <a href="/index.php?view=options" title="Change score options">Change Options</a>;
if (!inlineScore) { var form = <form action="/index.php" method="post"> <input type="hidden" name="view" value="highscore"/> <input type="hidden" name="" id="searchfor"/> <input type="hidden" name="searchUser" value={name}/> </form>; for (var type in post) if (whatToShow & show[type]) form.* += searchbutton(type); if (changeLink) { scores.@style = "position: relative; top: -6Px;"; form.* += scores; } form.@style = "position: relative; "+ (changeLink ? "left:-26px; " : "") + "white-space: nowrap;"; scores = form; }
if (!inlineScore || changeLink) addItem("options", scores, ul); if (!inlineScore) return;
for (type in show) { if (!(whatToShow & show[type])) continue; if ("gold" == type && isMyCity(ul) && viewingRightCity(ul)) { var gold = $("value_gold").innerHTML; updateItem(type, gold, cityinfoPanel(), null, lootable(gold)); continue; } addItem(type, "fetching..."); requestScore(name, type, id, makeShowScoreCallback(name, type, ul, n, id)); }
}
function isMyCity(ul, name) {
if ("city" == document.body.id) return $X('id("position0")/a').href != "#";
var name = getItem("owner", ul); var a = $X('a', name); if (a) { var id = a.search.match(/destinationCityId=(\d+)/)[1]; return $X('id("citySelect")/option[@value="'+ id +'"]'); } var city = itemValue("name", ul); return $X('id("citySelect")/option[.="'+ city +'"]');
}
function lootable(score, ul) {
var amount = parseInt((score||"").replace(/\D+/g, "") || "0", 10); var panel = getItem("citylevel"); var level = getItem("citylevel", ul); var size = itemValue(level); var max = Math.round(size * (size - 1) / 10000 * amount); if (isNaN(max)) return; max = node("span", "", null, "\xA0("+ fmtNumber(max) +"\)"); max.title = "Amount of gold lootable from this town"; return max;
}
function viewingRightCity(ul) {
return itemValue("name") == itemValue("name", ul) && itemValue("owner") == itemValue("owner", ul);
}
function makeShowScoreCallback(name, type, ul, n, id) {
return function showScore(xhr, cached) { var score = xhr; if ("yes" == cached) { score = fmtNumber(score); } else { // need to parse out the score score = $X('.//div[@class="content"]//tr[td[@class="name"]="' + name + '"]/td[@class="score" or @class="§"]', node("div", "", null, xhr.responseText)); score = score.innerHTML; } if (score) { if ("yes" != cached) cacheValue(id, type, score);
ul = ul || cityinfoPanel(); if (n && "0" == score && "military" == type) { n.style.fontWeight = "bold"; // n.style.fontStyle = "italic"; n = $X('../preceding-sibling::div[@class="cityimg"]', n); if (n) n.style.backgroundImage = getComputedStyle(n,""). backgroundImage.replace("red.gif", "yellow.gif"); }
// You rob gold (size * (size - 1)) % of the treasury of the city: if ("gold" == type) var max = lootable(score, ul);
updateItem(type, score, ul, !!n, max); } };
}
function getCityLinks() {
return $x('id("cities")/li[contains(@class,"city level")]/a');
}
function itemValue(item, ul) {
var li = "string" == typeof item ? getItem(item, ul) : item; var xpath = 'text()[preceding-sibling::*[1]/self::span[@class="textLabel"]]'; var text = $X(xpath, li); return text && trim(text.textContent || "");
}
function getItem(type, ul) {
return $X('li[contains(concat(" ",normalize-space(@class)," ")," '+ type +' ")]', ul || cityinfoPanel());
}
function mkItem(type, value) {
var li = node("li", type + " name", null, value); var title = (type in show) ? type.charAt().toUpperCase() + type.slice(1) + " Score:" : "Scores:"; li.insertBefore(node("span", "textLabel", null, title), li.firstChild); return li;
}
function addItem(type, value, save) {
var li = getItem(type); if (li) { li.lastChild.nodeValue = value; } else { var ul = cityinfoPanel(); var next = $X('li[@class="ally"]/following-sibling::*', ul); ul.insertBefore(li = mkItem(type, value), next); } if (save && !getItem(type, save)) { next = $X('li[@class="ally"]/following-sibling::*', save); save.insertBefore(li.cloneNode(true), next); } return li;
}
function updateItem(type, value, ul, islandView, append) {
var li = getItem(type, ul); if (li) { li.lastChild.nodeValue = value; } else { var next = $X('li[@class="ally"]/following-sibling::*', ul); ul.insertBefore(li = mkItem(type, value), next); if (viewingRightCity(ul) && islandView) // only touch panel on right focus updateItem(type, value, null, null, append && append.cloneNode(true)); } if (append && !$X('span[@title]', li)) { li.style.whiteSpace = "nowrap"; li.appendChild(append); } return li;
}
function cityinfoPanel() {
return $X('id("information")//ul[@class="cityinfo"]');
}
function node(type, className, styles, content) {
var n = document.createElement(type||"div"); if (className) n.className = className; if (styles) for (var prop in styles) n.style[prop] = styles[prop]; if (content) n.innerHTML = "string" == typeof content ? content : content.toXMLString(); return n;
}
function click(node) {
var event = node.ownerDocument.createEvent("MouseEvents"); event.initMouseEvent("click", true, true, node.ownerDocument.defaultView, 1, 0, 0, 0, 0, false, false, false, false, 0, node); node.dispatchEvent(event);
}
function fmtNumber(n) {
n += ""; for (var i = n.length - 3; i > 0; i -= 3) n = n.slice(0, i) +","+ n.slice(i); return n;
}
function number(n) {
n = { string: 1, number: 1 }[typeof n] ? n+"" : n.textContent; return parseInt(n.replace(/\D+/g, "") || "0", 10);
}
function trim(str) {
return str.replace(/^\s+|\s+$/g, "");
}
function onClick(node, fn, capture, e) {
node.addEventListener((e||"") + "click", fn, !!capture);
}
function $(id) {
return document.getElementById(id);
}
function $x( xpath, root ) {
var doc = root ? root.evaluate ? root : root.ownerDocument : document, next; var got = doc.evaluate( xpath, root||doc, null, 0, null ), result = []; switch (got.resultType) { case got.STRING_TYPE: return got.stringValue; case got.NUMBER_TYPE: return got.numberValue; case got.BOOLEAN_TYPE: return got.booleanValue; default: while (next = got.iterateNext()) result.push( next ); return result; }
}
function time(t) {
t = t || Date.now(); return Math.floor(t / 6e4) - 2e7; // ~minute precision is enough
}
function $X( xpath, root ) {
var got = $x( xpath, root ); return got instanceof Array ? got[0] : got;
}
/* The AJAX request system so we can display the scores inline Original Author: wphilipw For version: 0.5.0 Last changed: 0.5.0
- /
function requestScore(name, type, id, onload) {
var cached = id && valueCache[id], key = type.charAt(); if (cached && cached[key] && ((time() - cached.T) < 10)) return onload(cached[key], "yes"); //else delete valueCache[id]; // stale -- but save for now; could be useful
GM_xmlhttpRequest({ method: "POST", url: "http://" + gameServer + "/index.php", data: "view=highscore&highscoreType="+ post[type] +"&searchUser="+ name, headers: { "User-agent": "Mozilla/4.0 (compatible) Greasemonkey", "Content-type": "application/x-www-form-urlencoded", "Accept": "application/atom+xml,application/xml,text/xml", "Referer": "http://" + gameServer + "/index.php" }, onload: onload });
}
/* runs on first run to set up default values Original Author: ImmortalNights For version: 0.5.4 Last changed: 0.6.0
- /
function displayOnOptions_fn() {
var mybox = node("div", "", { textAlign: "left" }); var opts = <>
Score Display Options
Show Total Score: | <input type="checkbox" id="totalScore"/> |
Show Army Score: | <input type="checkbox" id="militaryScore"/> |
Show Gold Score: | <input type="checkbox" id="goldScore"/> |
Show Score Inline: | <input type="checkbox" id="inlineScore"/> |
Show Score Options link: | <input type="checkbox" id="changeScoreOptions"/> |
</>;
mybox.innerHTML = opts.toXMLString(); var pwd = $('options_changePass'); pwd.appendChild(mybox); var checkboxes = $x('//input[@type="checkbox" and contains(@id,"Score")]'); for (var i = 0; i < checkboxes.length; i++) { var input = checkboxes[i]; var id = input.id.replace("Score", ""); if (id == "inline") input.checked = !!inlineScore; else if ("changeOptions" == id) input.checked = !!changeLink; else input.checked = !!(show[id] & whatToShow); }
var inputs = $x('//input[@type="submit"]'); for (var e = 0; e < inputs.length; e++) onClick(inputs[e], changeShow_fn, true);
}
/* This function saves the options chosen above Original Author: wphilipw For version: 0.4.5 Last changed: 0.6.0
- /
function changeShow_fn(e) {
GM_setValue("show", ( (show.total * $('totalScore').checked) | (show.military * $('militaryScore').checked) | (show.gold * $('goldScore').checked) ) + ""); GM_setValue("inline", $('inlineScore').checked); GM_setValue("link", $('changeScoreOptions').checked); e.target.form.submit();
}