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| // ==UserScript==
| | {{Greasemonkey Manual TOC}} |
|
| |
|
| // @name Travian Village Building Level Tracker 0.7
| | == Welcome == |
|
| |
|
| // @namespace Travian
| | Welcome to the [[Greasemonkey]] Manual. |
|
| |
|
| // @description Displays all your buildinglevels and compares to wanted levels. Shows witch buildings need to be upgraded, and witch not.
| | It is divided into two main parts. |
| | The first is for general users of Greasemonkey; it covers such topics as installing [[user script]]s and using the features that Greasemonkey provides. |
| | The latter is dedicated to [[user script]] authors and provides information about how to create scripts. |
|
| |
|
| // @include http://*travian*/dorf2*
| | You may navigation directly to any section by using the table of contents at the right. |
| | | Or simply start reading at the first chapter: [[Greasemonkey Manual:Installing Scripts|Installing Scripts]]. |
| // @include http://*travian*/build.php?newdid*
| |
| | |
| // ==/UserScript==
| |
| | |
| | |
| // โ€บโ€บ Event listener starts things off once the page is done loading.
| |
| window.addEventListener("load",init,false);
| |
| | |
| // โ€บโ€บ Set styles.
| |
| function init(){
| |
| var cssString2 = '.TMbuildingtags2{' +
| |
| 'background-color:#99FF99;' +
| |
| 'border:thin solid #000000;' +
| |
| 'font-family: Verdana, Arial, Helvetica, sans-serif;' +
| |
| 'font-size:8pt;' +
| |
| 'font-weight:bold;' +
| |
| 'text-align:center;' +
| |
| 'position:absolute;' +
| |
| 'width:230px;' +
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| 'height:14px;' +
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| 'cursor:pointer;' +
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| 'visibility:hidden;' +
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| 'z-index:50;}';
| |
| var cssString3 = '.TMbuildingtags3{' +
| |
| 'background-color:#FF9999;' + // RED
| |
| 'border:thin solid #000000;' +
| |
| 'font-family: Verdana, Arial, Helvetica, sans-serif;' +
| |
| 'font-size:8pt;' +
| |
| 'font-weight:bold;' +
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| 'text-align:center;' +
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| 'position:absolute;' +
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| 'width:230px;' +
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| 'height:14px;' +
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| 'cursor:pointer;' +
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| 'visibility:hidden;' +
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| 'z-index:50;}';
| |
| addCSS(cssString2);
| |
| addCSS(cssString3);
| |
| TM_ShowMainBuildingNumbers();
| |
| }
| |
| | |
| // โ€บโ€บ Main.
| |
| function TM_ShowMainBuildingNumbers(){
| |
| // โ€บโ€บ x and y offset in pixels added to every absolutely positioned style element
| |
| var x = 700;
| |
| var y = 350;
| |
|
| |
| // โ€บโ€บ could get this from the styles, but hard coding them is faster and allows for a simpler loop
| |
| buildArr1 = new Array(21);
| |
| buildArr1[0] = x;
| |
| buildArr1[1] = x;
| |
| buildArr1[2] = x;
| |
| buildArr1[3] = x;
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| buildArr1[4] = x;
| |
| buildArr1[5] = x;
| |
| buildArr1[6] = x;
| |
| buildArr1[7] = x;
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| buildArr1[8] = x;
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| buildArr1[9] = x;
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| buildArr1[10] = x;
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| buildArr1[11] = x;
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| buildArr1[12] = x;
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| buildArr1[13] = x;
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| buildArr1[14] = x;
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| buildArr1[15] = x;
| |
| buildArr1[16] = x;
| |
| buildArr1[17] = x;
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| buildArr1[18] = x;
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| buildArr1[19] = x;
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| buildArr1[20] = x;
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| buildArr1[21] = x;
| |
| | |
| buildArr2 = new Array(21);
| |
| buildArr2[0] = y;
| |
| buildArr2[1] = 20 + y;
| |
| buildArr2[2] = 40 + y;
| |
| buildArr2[3] = 60 + y;
| |
| buildArr2[4] = 80 + y;
| |
| buildArr2[5] = 100 + y;
| |
| buildArr2[6] = 120 + y;
| |
| buildArr2[7] = 140 + y;
| |
| buildArr2[8] = 160 + y;
| |
| buildArr2[9] = 180 + y;
| |
| buildArr2[10] = 200 + y;
| |
| buildArr2[11] = 220 + y;
| |
| buildArr2[12] = 240 + y;
| |
| buildArr2[13] = 260 + y;
| |
| buildArr2[14] = 280 + y;
| |
| buildArr2[15] = 300 + y;
| |
| buildArr2[16] = 320 + y;
| |
| buildArr2[17] = 340 + y;
| |
| buildArr2[18] = 360 + y;
| |
| buildArr2[19] = 380 + y;
| |
| buildArr2[20] = 400 + y;
| |
| buildArr2[21] = 420 + y;
| |
| | |
| // โ€บโ€บ Map1 holds building names, level and building spot IDs in area elements (2 are duplicate walls to be ignored).
| |
| var map1Element = document.getElementsByName('map1')[0];
| |
| if (map1Element){
| |
|
| |
| // โ€บโ€บ Map1 ONLY has area children.
| |
| var areaElements = map1Element.childNodes;
| |
| var BuildingLevel, smallDIV;
| |
| var BuildingName = new Array(21);
| |
| var BuildingURL = new Array(21);
| |
|
| |
| for (var i = 0; i < 22; i++) {
| |
| BuildingLevel = /(\d+)/.exec(areaElements[i].getAttribute("title"));
| |
| BuildingName = /[A-z0-9รครรถร–รฅร… -]+/.exec(areaElements[i].getAttribute("title"));
| |
| var Name = BuildingName[0];
| |
| var spot = Name.indexOf(" taso"); //REPlase this with level
| |
| Name = Name.slice(0,spot);
| |
| BuildingURL = areaElements[i].getAttribute("href");
| |
| | |
| // โ€บโ€บ Only show spots with buildings on them.
| |
| if (BuildingLevel){
| |
|
| |
| // *********************************************************************************************************
| |
| // **** EDIT THIS IF YOU NEED ANOTHER LANQUAGE ****
| |
| // **** IN DIFFRENT LANQUAGES, CHANGE BUILDING NAMES AS THEY SHOULD BE ****
| |
| // **** tHIS WORKS IN FINNISH AND IN THE COMMMENTS YOU CAN FIND BUILDING NAMES IN ENGLISH ****
| |
| // *********************************************************************************************************
| |
| | |
| Buildings = new Array(35);
| |
| Buildings[0] = "Marketplace"; // Marketplace
| |
| Buildings[1] = "Barracks"; // Barracks
| |
| Buildings[2] = "Rally Point"; //Rally Point
| |
| Buildings[3] = "Bakery"; //Bakery
| |
| Buildings[4] = "Brickyard"; //Brickyard
| |
| Buildings[5] = "Grain Mill"; //Grain Mill
| |
| Buildings[6] = "Granary"; //Granary
| |
| Buildings[28] = "Great Granary"; //Great Granary
| |
| Buildings[7] = "Great Warehouse"; //Great Warehouse
| |
| Buildings[8] = "Iron Foundry"; //Iron Foundry
| |
| Buildings[9] = "Sawmill"; //Sawmill
| |
| Buildings[10] = "Warehouse"; //Warehouse
| |
| Buildings[11] = "Academy"; //Academy
| |
| Buildings[12] = "Blacksmith"; //Blacksmith
| |
| Buildings[13] = "Armoury"; //Armoury
| |
| Buildings[14] = "City Wall"; //City Wall
| |
| Buildings[29] = "Great Barracks"; //Great Barracks
| |
| Buildings[30] = "Great Stable"; // Great Stable
| |
| Buildings[15] = "Hero's Mansion"; //Hero's Mansion
| |
| Buildings[16] = "Stable"; //Stable
| |
| Buildings[17] = "Tournament Square"; //Tournament Square
| |
| Buildings[18] = "Trapper"; //Trapper
| |
| Buildings[19] = "Workshop"; //Workshop
| |
| Buildings[20] = "Cranny"; //Cranny
| |
| Buildings[21] = "Embassy"; //Embassy
| |
| Buildings[22] = "Main Building"; //Main Building
| |
| Buildings[23] = "Palace"; //Palace
| |
| Buildings[24] = "Residence"; //Residence
| |
| Buildings[25] = "Stonemason"; //Stonemason
| |
| Buildings[26] = "Townhall"; //Townhall
| |
| Buildings[27] = "Trade Office"; //Trade Office
| |
| Buildings[31] = "Treasury"; //Treasury
| |
| Buildings[32] = "Wonder Of The World"; //Wonder Of The World
| |
| Buildings[33] = "Earth Wall"; //Earth Wall
| |
| Buildings[34] = "Palisade"; //Palisade
| |
|
| |
| // *********************************************************************************************************
| |
| // **** EDIT THIS ****
| |
| // **** EDIT VALUES FROM HERE, DESIDE HOW FAR YOU WANT TO UPDRADE EACH BUILDING ****
| |
| // **** EXAMPLE: "WantedLevels[1] = 15; // Barracks" MEANS THAT YOU WANT BARRACKS TO BE AT LEVEL 15 ****
| |
| // *********************************************************************************************************
| |
| | |
| WantedLevels = new Array(35);
| |
| WantedLevels[0] = 20; // Marketplace
| |
| WantedLevels[1] = 15; // Barracks
| |
| WantedLevels[2] = 1; //Rally point
| |
| WantedLevels[3] = 5; //Bakery
| |
| WantedLevels[4] = 5; //Brickyard
| |
| WantedLevels[5] = 5; //Grain Mill
| |
| WantedLevels[6] = 13; //Granary
| |
| WantedLevels[7] = 1; //Great Warehouse
| |
| WantedLevels[8] = 5; //Iron Foundry
| |
| WantedLevels[9] = 5; //Sawmill
| |
| WantedLevels[10] = 15; //Warehouse
| |
| WantedLevels[11] = 10; //Academy
| |
| WantedLevels[12] = 5; //Blacksmith
| |
| WantedLevels[13] = 5; //Armoury
| |
| WantedLevels[14] = 20; //City Wall
| |
| WantedLevels[15] = 10; //Hero's Mansion
| |
| WantedLevels[16] = 10; //Stable
| |
| WantedLevels[17] = 1; //Tournament Square
| |
| WantedLevels[18] = 1; //Trapper
| |
| WantedLevels[19] = 1; //Workshop
| |
| WantedLevels[20] = 1; //Cranny
| |
| WantedLevels[21] = 1; //Embassy
| |
| WantedLevels[22] = 19; //Workshop
| |
| WantedLevels[23] = 20; //Palace
| |
| WantedLevels[24] = 10; //Residence
| |
| WantedLevels[25] = 10; //Stonemason
| |
| WantedLevels[26] = 5; //Townhall
| |
| WantedLevels[27] = 10; //Trade Office
| |
| WantedLevels[28] = 1; //Great Granary
| |
| WantedLevels[29] = 1; //Great Barracks
| |
| WantedLevels[30] = 1; // Great Stable
| |
| WantedLevels[31] = 1; //Treasury
| |
| WantedLevels[32] = 1; //Wonder Of The World
| |
| WantedLevels[33] = 20; //Earth Wall
| |
| WantedLevels[34] = 20; //Palisade
| |
|
| |
| // *********************************************************************************************************
| |
| // **** STOP EDITING ****
| |
| // *********************************************************************************************************
| |
| | |
| for (var j = 0; j < 35; j++) {
| |
| if (Buildings[j] == Name){
| |
| //document.write(Name);
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| //document.write(Buildings[j]);
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| //document.write(WantedLevels[j]);
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| //document.write(BuildingLevel[0]);
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| if (WantedLevels[j] <= BuildingLevel[0]){
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| //document.write("vihreรค");
| |
| smallDIV = addDiv('TMbuildingtag' + i,'TMbuildingtags2',Name + ' ' + BuildingLevel[0] + '/' + WantedLevels[j],false);
| |
| }else{
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| //document.write("punainen");
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| smallDIV = addDiv('TMbuildingtag' + i,'TMbuildingtags3',Name + ' ' + BuildingLevel[0] + '/' + WantedLevels[j],false);
| |
| }
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| }
| |
| }
| |
| | |
| //smallDIV = addDiv('TMbuildingtag' + i,'TMbuildingtags2',Name + ' ' + BuildingLevel[0],false);
| |
| smallDIV.style.top = buildArr2[i] + 'px';
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| smallDIV.style.left = buildArr1[i] + 'px';
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| smallDIV.style.visibility = "visible";
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| smallDIV.setAttribute('goto', BuildingURL);
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| smallDIV.addEventListener('click', function() {
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| window.location.href = this.getAttribute('goto');
| |
| }, true);
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| }
| |
| }
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| }
| |
| }
| |
| | |
| // โ€บโ€บ Adds a generic div.
| |
| function addDiv(id,style,html,parent){
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| var body, div;
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| if (!parent){body = document.getElementsByTagName('body')[0];}else{body = document.getElementsByTagName(parent);}
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| if (!body) { return false; }
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| div = document.createElement('div');
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| div.id = id;
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| div.className = style;
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| if (html){div.innerHTML = html;}
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| body.appendChild(div);
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| return div;
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| }
| |
| | |
| // โ€บโ€บ Add generic CSS.
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| function addCSS(cssString2) {
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| var style = document.createElement('STYLE');
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| style.type = 'text/css';
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| style.innerHTML = cssString2;
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| document.getElementsByTagName('HEAD')[0].appendChild(style);
| |
| }
| |